Build And Release Engineer at Talent, Wakefield, £Contract Rate

Contract Description

Build Engineer - TeamCity

3 Months

Hybrid working - Wakefield 2/3 days per week

Outside IR35


Role

  • Facilitating a comprehensive handover and knowledge transfer during the initial overlap period to ensure a seamless transition.
  • Supporting the strategic shift from a centralised build model to a developer-led self-service model.
  • Providing day-to-day build support for a variety of internal projects and external development partners.
  • Collaborating with the production team to manage project access and permissions.
  • Supporting 20+ concurrent projects, spanning a diverse mix of active titles and back-catalogue games.
  • Managing back-catalogue requests, including titles transitioning to new platforms (e.g., console to mobile) and requiring new branch setup.
  • Improving documentation, templates, and build best practices to drive efficiency.
  • Reducing single-person dependency to improve the overall resilience of the build function.
  • Assisting the business in assessing and shaping the long-term support and resource model.
  • Working directly with external development partners to establish and refine build setups and processes.


Experience Required

  • Games Industry Background: Essential experience with Unreal Engine (4 & 5) and Unity across PC, Mobile, and Console.
  • Technical Stack: Strong proficiency in C#, C++, and MSBuild for build automation.
  • CI/CD Infrastructure: Expert-level knowledge of TeamCity (preferred) or Jenkins within cloud-hosted environments.
  • Deployment Expertise: Proven track record of handling builds for iOS, Android, and Steam; console platform experience (PlayStation/Xbox/Switch) is a significant advantage.
  • Soft Skills: Ability to work autonomously and manage multiple external development partners simultaneously.